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Post subject: Super Smash Bros. 8-Bit [ Project ] Posted: Mon Apr 06, 2009 2:38 pm |
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Joined: Sun Aug 17, 2008 9:14 pm Posts: 553 Highscores: 13 first name: David last_name: Caldwell male/femaile: Male brawlcode: 4768-7842-0592 |
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One day I found a ssb engine.Unlike most engines,this one was for game maker 7 lite.It wasn't that good.So that day I had a idea,to fix up the engine and create a ssb game. This game will hope to have: DemoScreen Shots&VideosControlsRight or Left + A keys - Slide Anyone may contribute in any way ~000
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Post subject: Re: Super Smash Bros. 8-Bit Posted: Mon Apr 06, 2009 2:48 pm |
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Joined: Sun Aug 17, 2008 9:14 pm Posts: 553 Highscores: 13 first name: David last_name: Caldwell male/femaile: Male brawlcode: 4768-7842-0592 |
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Rampaging Dragons wrote: Well where's the link to download it? Sorry about that.Now I added it.
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Post subject: Re: Super Smash Bros. 8-Bit Posted: Mon Apr 06, 2009 3:10 pm |
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Joined: Sun Aug 17, 2008 9:14 pm Posts: 553 Highscores: 13 first name: David last_name: Caldwell male/femaile: Male brawlcode: 4768-7842-0592 |
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Rampaging Dragons wrote: Now that I tested it, it's good that you offer more characters and stages. When you got the basics down, you need to improve the graphics on the characters. Well,when I had the idea I wanted it to be different from other ssb games. So I decided to use all 8-bit sprites instead.Now I have to get the damage percentage meters and face boxes plus the time limit.
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Rampaging Dragons
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Post subject: Re: Super Smash Bros. 8-Bit Posted: Wed Apr 08, 2009 4:33 pm |
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Joined: Mon Sep 08, 2008 6:26 pm Posts: 498 Location: Rampaging through this forum, protecting it and it's members. Highscores: 9 first name: Matt last_name: McFoogle male/femaile: Male ps3_username: S-T-K-2-1 |
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000 wrote: Rampaging Dragons wrote: Now that I tested it, it's good that you offer more characters and stages. When you got the basics down, you need to improve the graphics on the characters. Well,when I had the idea I wanted it to be different from other ssb games. So I decided to use all 8-bit sprites instead.Now I have to get the damage percentage meters and face boxes plus the time limit. Well I'm just saying we need better graphics but way after you're done with everything.
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Post subject: Re: Super Smash Bros. 8-Bit Posted: Wed Apr 08, 2009 4:40 pm |
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Joined: Sun Aug 17, 2008 9:14 pm Posts: 553 Highscores: 13 first name: David last_name: Caldwell male/femaile: Male brawlcode: 4768-7842-0592 |
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Rampaging Dragons wrote: 000 wrote: Rampaging Dragons wrote: Now that I tested it, it's good that you offer more characters and stages. When you got the basics down, you need to improve the graphics on the characters. Well,when I had the idea I wanted it to be different from other ssb games. So I decided to use all 8-bit sprites instead.Now I have to get the damage percentage meters and face boxes plus the time limit. Well I'm just saying we need better graphics but way after you're done with everything. I might have a poll to decide. Demo Update: ssb.8-bit v.1.1 http://www.sendspace.com/file/8e7caw
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