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 Post subject: Super Smash Bros. 8-Bit [ Project ]
PostPosted: Mon Apr 06, 2009 2:38 pm 
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Joined: Sun Aug 17, 2008 9:14 pm
Posts: 553
Highscores: 13
first name: David
last_name: Caldwell
male/femaile: Male
brawlcode: 4768-7842-0592
One day I found a ssb engine.Unlike most engines,this one was for game maker 7 lite.It wasn't that good.So that day I had a idea,to fix up the engine and create a ssb game.

This game will hope to have:
Spoiler:
40 Characters(5 done)
Mario
Luigi
Link
Wario
Waluigi
---
35 Stages(6 done)
Northern Temple(Zelda II)
Mushroom Kingdom I(Supeer Mario Bros.)
Bowsers Bridge(Super Mario Bros.)
Subcon(Super Mario Bros. 2)
World 1-5(Super Mario Bros. 3)
Goriyas Cave(Zelda II)
Duck Hunt(Duck Hunt)
Gutsman Stage(Megaman 1)
Vegatable Vally(Kirby's Adventure)
Desert(Zelda II)
---
65 Items(1 done)
Green Shell
---
200 Trophies:(NONE done)
NONE
---
Classic,Adventure,Vs,Training,trophy room,coins,records(Training done)
Training Mode


Demo


Screen Shots&Videos


Controls
Spoiler:
Left Arrow Key - Left
Right Arrow Key - Right
Up Arrow Key - Jump
A,A,A Key - Punch,Punch,Kick
S Key - Special Attack(Only one per character)
Q Key - Reset Sandbag
W Key - Back to Character Select

Right or Left + A keys - Slide

Anyone may contribute in any way

~000


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 Post subject: Re: Super Smash Bros. 8-Bit
PostPosted: Mon Apr 06, 2009 2:46 pm 
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Joined: Mon Sep 08, 2008 6:26 pm
Posts: 498
Location: Rampaging through this forum, protecting it and it's members.
Highscores: 9
first name: Matt
last_name: McFoogle
male/femaile: Male
ps3_username: S-T-K-2-1
Well where's the link to download it?


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 Post subject: Re: Super Smash Bros. 8-Bit
PostPosted: Mon Apr 06, 2009 2:48 pm 
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Posts: 553
Highscores: 13
first name: David
last_name: Caldwell
male/femaile: Male
brawlcode: 4768-7842-0592
Rampaging Dragons wrote:
Well where's the link to download it?


Sorry about that.Now I added it.


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 Post subject: Re: Super Smash Bros. 8-Bit
PostPosted: Mon Apr 06, 2009 3:03 pm 
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Joined: Mon Sep 08, 2008 6:26 pm
Posts: 498
Location: Rampaging through this forum, protecting it and it's members.
Highscores: 9
first name: Matt
last_name: McFoogle
male/femaile: Male
ps3_username: S-T-K-2-1
Now that I tested it, it's good that you offer more characters and stages. When you got the basics down, you need to improve the graphics on the characters.


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 Post subject: Re: Super Smash Bros. 8-Bit
PostPosted: Mon Apr 06, 2009 3:10 pm 
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Highscores: 13
first name: David
last_name: Caldwell
male/femaile: Male
brawlcode: 4768-7842-0592
Rampaging Dragons wrote:
Now that I tested it, it's good that you offer more characters and stages. When you got the basics down, you need to improve the graphics on the characters.


Well,when I had the idea I wanted it to be different from other ssb games.
So I decided to use all 8-bit sprites instead.Now I have to get the damage
percentage meters and face boxes plus the time limit.


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 Post subject: Re: Super Smash Bros. 8-Bit
PostPosted: Wed Apr 08, 2009 4:33 pm 
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Posts: 498
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Highscores: 9
first name: Matt
last_name: McFoogle
male/femaile: Male
ps3_username: S-T-K-2-1
000 wrote:
Rampaging Dragons wrote:
Now that I tested it, it's good that you offer more characters and stages. When you got the basics down, you need to improve the graphics on the characters.


Well,when I had the idea I wanted it to be different from other ssb games.
So I decided to use all 8-bit sprites instead.Now I have to get the damage
percentage meters and face boxes plus the time limit.


Well I'm just saying we need better graphics but way after you're done with everything.


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 Post subject: Re: Super Smash Bros. 8-Bit
PostPosted: Wed Apr 08, 2009 4:40 pm 
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Joined: Sun Aug 17, 2008 9:14 pm
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first name: David
last_name: Caldwell
male/femaile: Male
brawlcode: 4768-7842-0592
Rampaging Dragons wrote:
000 wrote:
Rampaging Dragons wrote:
Now that I tested it, it's good that you offer more characters and stages. When you got the basics down, you need to improve the graphics on the characters.


Well,when I had the idea I wanted it to be different from other ssb games.
So I decided to use all 8-bit sprites instead.Now I have to get the damage
percentage meters and face boxes plus the time limit.


Well I'm just saying we need better graphics but way after you're done with everything.


I might have a poll to decide.
Demo Update:
ssb.8-bit v.1.1
http://www.sendspace.com/file/8e7caw


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